There are many misconceptions about video games such as children becoming more violent because of all the violence related concepts that they have. Even though it has been proven that it does make people more prone to violence, it is only a really small percentage. Despite this negative influence, it has been evident that video games do indeed have benefits as well such as coordination skills and decision making.
Gamification can also be used in classrooms to keep the students engaged and enthusiastic to participate in the learning activies. It is clear to say that millenials carry a cavalier attitude and that they look down upon learning resources. At least through the use of games, they will be more eager about their own learning process. Gamification is an integration of game mechanics and training content striving for learning outcomes. For instance, it is also used in the medical field for prospective surgeons. Thus, game-based learning activates cognitive learning by the students actively processing and producing their learning.
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